Friday, November 16, 2007

Monopoly Tycoon

Monopoly Tycoon - Business Strategy


Business management game. Buy and sell properties, collect rent, decide how to spend money. The task is to build different kinds of buildings, set prices and rent. Manage your own business. Do certain researches before building anything. There is a great variety of single-player scenarios. The game provides a lot of challenge for players.

Start the game with a definite sum of money in 1930. Invest it in property, railroads, or just build your business. If you are a successful business you may get some information about your competitors. In general, the game is good for entertaining.

The game is focused around city blocks tied to specific colors, not unlike the more traditional Monopoly we all know and (presumably) love. In each block you can build a total of three buildings - electrical stores, newsstands, bars, restaurants, and more. The fourth section of the block is always taken up by an apartment building. Here you can poll the neighborhood to find out what shops residents most want to see built.

Each building can be 1-4 stories, and can be low, medium, or high quality. You can micromanage each business by setting prices, or hire a manager who can sort all that out for you. Periodically new properties come up for auction, and each player has the opportunity to expand his number of blocks to build on.

And that's more or less all there is to it. This setup would make for a fairly simple yet rewarding mobile strategy title if not for a couple of design flaws. The first is that it's almost more difficult to lose than it is to win. After polling the community, just build the three buildings they say they want most, and install managers to run them. Literally all your city blocks will be profitable this way.

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